for pokemon x on the 3ds, a gamefaqs message board topic titled 'mathematical rank of all type combinations by their offensive capabilities'.
is your favorite pokemon of your favorite type? if not create a regional variant for it that is part that type. if it is create a regional variant that has a new type combination that is part time that is still part that type. be as creative as you desire, name, stats, dex entries or discrpitions. etc
you can check the hidden power type your pokemon can learn by talking to an npc in ainstar city. - the way the game determines which one you have is by checking whether your ivs are odd or even. certain combinations of odd and even ivs create different hidden power types. - of course, perfect ivs are always odd.
the top ten best pokemon type combinations 1 dark/ghost this is the best combination ever with three immunites, and only 1 weakness fairy all you need is a spare poison or steel type and you are all set.
pure-water decks x7 water/electric decks x4 therefore, i think it's fair to say that water and electric go well together, possibly better than others. check out which type synergies are used in theme decks. you might also check out other theme decks that have been released to see other combinations that might go together. there isn't any
pokemon tcg deck guide: combo decks today’s deck type could almost be seen as a sort of “opposite” to the one we looked at last time. whereas last time we looked at decks that revolved around powerful pokémon capable of getting by solely on their own merits, this time we’ll be exploring decks made up of cards that work best
so i created a program for doing all possible pokemon type combinations, and here are my results: now there are a few things to note, 1st off, i haven't included exactly what weaknesses and resistances every type combination has for readability reasons, but if enough people want to see that i'll leave a comment or 5 with all that information.
the abundance of pokémon type combinations runs the gamut from the very common normal type to unique combinations such as ice/ghost or electric/dark.. there are 324 possible ways to assign types to pokémon 18 single types and 18 * 17 dual types . however, the game makes no distinction between a pokémon's first and second types when calculating damage; that is, a pokémon which is dark
ice/rock is the worst defensive type combination in the game. alternatively, something i feel worthy of note, against psychic inver, heatran is the worst defensive pokemon, with not one, not two, but five x4 weaknesses grass, bug, ice, fairy, and steel .